Abstract:LLM-based agents can solve multi-step interactive tasks by combining reasoning with environment feedback, yet each episode starts from the same fixed context and any useful strategy discovered along the way is lost once the task ends. Existing approaches either limit learning to the current task or pool all experience into a single untyped store, without distinguishing knowledge types, tracking quality through use, or balancing what the library still lacks. We introduce Unified Context Evolution (UCE), a gradient-free framework that externalizes agent experience into an evolving library of typed Evolvable Context Units (ECUs). UCE decomposes experience into four complementary types (Memory, Strategy, Workflow, and Skill), each generated from trajectories under type-specific conditions, retrieved at decision time, scored through repeated usage outcomes, and pruned when no longer valuable. A scheduling module allocates each cycle's generation budget toward the types where the library is weakest. Across two interactive benchmarks, UCE raises ALFWorld success from 75.4% to 96.3% and WebShop task score from 45.1% to 61.3%, and the accumulated library transfers to alternative actor backbones without retraining.
Abstract:Speculative decoding accelerates inference by having a lightweight drafter propose tokens verified in parallel by the target language model. Block diffusion drafters such as DFlash generate an entire draft block in one pass, yielding per-position marginals; DDTree uses these to build a candidate tree that maximizes expected acceptance length under a fixed node budget. We observe, however, that acceptance length is non-decreasing in budget: it always favors larger trees regardless of verification cost, offering no principled basis for budget selection. We introduce \textbf{CaDDTree} (Cost-aware Diffusion Draft Tree), a method that directly optimizes token throughput (expected tokens generated per unit time) by jointly selecting the tree structure and node budget. We model draft and verification latencies explicitly, show that the throughput objective decomposes into a per-round one-dimensional search over the budget, and prove that under a convex verification cost the throughput function is \emph{unimodal}, enabling an efficient greedy stopping rule. CaDDTree requires no offline budget search, adapting the budget each round from the current per-position distributions and verification cost. Experiments on Qwen3-4B and Qwen3-8B across eight benchmarks spanning reasoning, coding, and instruction-following tasks show that \caDDTree{} matches or surpasses DDTree with oracle budget selection on nearly all tasks.
Abstract:Understanding how Vision-Language-Action (VLA) models transform multimodal knowledge into embodied control remains an open challenge. We present VLA-Trace, a progressive diagnostic framework that analyzes VLA models through a unified evidence chain from representation dynamics to causal control attribution and behavioral manifestation. It specifically combines cross-modal and checkpoint-drift centered kernel alignment (CKA) to trace representation evolution, attention knockout interventions to identify modality-specific control pathways, and rollout-level behavioral probes to examine grounding, shortcut dependence, and semantic following. Experiments on $π_{0.5}$ and OpenVLA reveal three key findings. First, the two models exhibit distinct modality-specific adaptation dynamics during VLA finetuning. Second, they rely on different multimodal routing strategies and layer-wise dependencies during action decoding. Third, although VLA policies excel at visually grounded trajectory generation, they remain limited in fine-grained semantic following. These findings highlight future directions for representation-preserving adaptation, causal VLA circuits, and compositional semantic control.
Abstract:On-policy self-distillation (SD) improves LLM reasoning by using teacher-side privileged information (PI) to turn sparse verifier outcomes into dense token-level supervision. Existing methods usually assume trusted PI, such as reference answers or successful traces. We ask whether PI can instead come from an experience-derived skill bank, where retrieved skills are compact and reusable but may also be irrelevant or misleading. We propose Skill-Conditioned Gated Self-Distillation (SGSD), which formulates skill-based SD as teacher hypothesis validation rather than unconditional imitation. SGSD retrieves skill-mistake pairs, constructs a multi-teacher pool, and lets all skill-conditioned teachers score the same plain-prompt student rollout. The verifier validates each teacher's polarity: supporting a success or suppressing a failure gives positive supervision, while the opposite stance is reversed. A robust gated objective then distills informative teacher-student disagreements while suppressing uncertain or extreme signals. Experiments on multiple mathematical reasoning benchmarks show that SGSD consistently improves over GRPO and remains competitive with answer-conditioned OPSD under a weaker PI assumption. For example, on Qwen3-1.7B, SGSD outperforms GRPO by 6.2% and OPSD by 1.7% on average on AIME24, AIME25, and HMMT25. Our code is available at https://github.com/walawalagoose/SGSD.
Abstract:Mathematical reasoning is a hallmark of human intelligence, requiring logical deduction, symbolic manipulation, and abstract thinking. Recent multimodal large language models (MLLMs) have demonstrated strong performance on geometry problems through multi-step reasoning. To better emulate human problem-solving, intermediate steps can incorporate auxiliary visual constructions, such as additional lines or points, which improve geometric interpretation and educational clarity. In this work, we introduce the GeoMathCode, where programmatic representations serve as intermediate visual outputs. We further conduct an in-depth analysis of the underlying reasoning geometry. Experimental results show that reasoning and code generation steps can be disentangled in the latent space, while supervised fine-tuning (SFT) makes the reasoning manifold more structured and informative. Moreover, hierarchical syntactic code structures emerge as disentangled latent subspaces, and contain more mathematical symbolic information than visual representations.
Abstract:The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
Abstract:We present Pelican-Unified 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unified 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unified 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.
Abstract:Long-horizon LLM agents depend on intermediate information-gathering turns, yet training feedback is usually observed only at the final answer, because process-level rewards require high-quality human annotation. Existing turn-level shaping methods reward turns that increase the likelihood of a gold answer, but they require answer supervision or stable task-specific verifiers. Conversely, label-free RL methods extract self-signals from output distributions, but mainly at the answer or trajectory level and therefore cannot assign credit to intermediate turns. We propose Self-Induced Outcome Potential (SIOP), which treats semantic clusters of final answers as latent future outcome states for potential-based turn-level credit assignment. For each query, SIOP samples multiple rollouts, clusters final answers into semantic outcome modes, and builds a reliability-aware target distribution over these states. It then rewards turns for increasing posterior support for reliable future states using a tractable cluster-level approximation. The objective generalizes information-potential shaping from gold-answer supervision to settings without task-specific gold verifiers while avoiding the broadcasted rollout-level advantages used by standard GRPO. We formalize the framework, characterize its supervised gold-answer limit, and show that SIOP improves average performance over verifier-free outcome-level baselines on seven search-augmented agentic reasoning benchmarks while approaching a gold-supervised outcome baseline. Code is available at https://github.com/dl-m9/SIOP.git.
Abstract:Emotion Recognition in Conversation (ERC) has become a fundamental capability for large language models (LLMs) in human-centric interaction. Beyond accurate recognition, coherent emotional expression is also crucial, yet both are limited by the scarcity and static nature of high-quality annotated data. In this work, we propose SELF-EMO, a self-evolution framework grounded in the hypothesis that better emotion prediction leads to more consistent emotional responses. We introduce two auxiliary tasks, emotional understanding and emotional expression, and design a role-based self-play paradigm where the model acts as both an emotion recognizer and a dialogue responder. Through iterative interactions, the model generates diverse conversational trajectories, enabling scalable data generation. To ensure quality, we adopt a data flywheel mechanism that filters candidate predictions and responses using a smoothed IoU-based reward and feeds selected samples back for continuous self-improvement without external supervision. We further develop SELF-GRPO, a reinforcement learning algorithm that stabilizes optimization with multi-label alignment rewards and group-level consistency signals. Experiments on IEMOCAP, MELD, and EmoryNLP show that SELF-EMO achieves state-of-the-art performance, improving accuracy by +6.33% on Qwen3-4B and +8.54% on Qwen3-8B, demonstrating strong effectiveness and generalization.
Abstract:Current embodied VLM evaluation relies on static, expert-defined, manually annotated benchmarks that exhibit severe redundancy and coverage imbalance. This labor intensive paradigm drains computational and annotation resources, inflates costs, and distorts model rankings, ultimately stifling iterative development. To address this, we propose Agentic Automatic Evaluation (A2Eval), the first agentic framework that automates benchmark curation and evaluation through two collaborative agents. The Data Agent autonomously induces capability dimensions and assembles a balanced, compact evaluation suite, while the Eval Agent synthesizes and validates executable evaluation pipelines, enabling fully autonomous, high-fidelity assessment. Evaluated across 10 benchmarks and 13 models, A2Eval compresses evaluation suites by 85%, reduces overall computational costs by 77%, and delivers a 4.6x speedup while preserving evaluation quality. Crucially, A2Eval corrects systematic ranking biases, improves human alignment to Spearman's rho=0.85, and maintains high ranking fidelity (Kendall's tau=0.81), establishing a new standard for high-fidelity, low-cost embodied assessment. Our code and data will be public soon.